

This strategy really tests how strong you can make your board with limited resources. You will want to roll early to begin with a strong board and continue rolling to maintain that strength. The simple strategy for this game mode is to make your team strong throughout the entire game. It’s much simpler than regular TFT, so here’s a quick breakdown of how you can adjust your gameplay. There are two main strategies to keep in mind when it comes to this game mode. There are situations where some comps fare better or worse than in normal TFT, but for the most part, the strong comps remain the same. Strategyįor the most part, Hyper Roll Lab doesn’t change what comps are good too much, but changes how you play the game. There are ranked rewards for Hyper Roll Lab if you are able to finish at least Blue Tier. There is a simple number that corresponds to your rank, and you will have a different color badge depending on that number. The Ranked system for Hyper Roll is much more simple than regular TFT. If you want to save gold to roll at higher levels, you can. If you want to spend gold early on to start winning, you can. The game mode intends players to not have to worry about managing their economy. You gain 2 gold every time you lose a round.Gold is automatically earned each round, increasing at later stages of the game.There is no gold bonus for win/lose streaks.It shouldn’t be too hard with the armory system, but the incentive for losing for a good carousel pick is no longer in this game mode. Since there are no longer carousels, you will need to make your item picks very strategically to ensure you have the right items for your team comp. You can’t spend gold on leveling up, so use your gold to make your team stronger or to save up for higher levels. You also don’t have to worry about saving up gold for leveling up as the game does it automatically for you. Stages go by extremely fast in Hyper Roll Lab. The Armory opens beginning Stage 4, and lets you pick things like item components, Radiant items, or special items.Only the starting Carousel remains, other carousels are not in Hyper Roll.At the start of each stage, players will level up to the corresponding stage number.Be sure to keep this in mind as there’s no such thing as a “good loss” in Hyper Roll Lab. Since players will always lose the same amount of health, losing rounds by 1 unit or 5 units makes no difference. Purchasing Teemo will cost 1 health, (but you can still sell him for 5 gold).Players lose 2 health in the first 4 stages, 4 health in stages 5-7, and 6 damage in stages 8+.Little Legends start with 20 health and take a fixed amount of damage per loss.Hyper Roll has very many gameplay changes that make the game mode faster and more enjoyable for many players.
TFT SYNDICATE COMP HOW TO
In this article, I’ll be going over the Hyper Roll Lab system, how it works, and how to succeed in this faster paced version of TFT. Set 5 was the first set to introduce a new game mode to TFT. Teamfight Tactics Hyper Roll Comps and Lab Guide
